My first game: a tabletop game inspired by Guild Wars 2


Hi all,

it's my first post to announce that I made my first game in Unity ^^

It's a board-game inspired by Guild Wars 2, even if the gameplay is clearly completely different. Unlike most turn-based strategy games, where the enemy and the player have their own phase during the turn, here the boss selects its move, but before executing it, the player can choose how to respond: dodge, block, attack, heal, dispel, and most of the skills you would expect from an MMORPG. Once the move is chosen, the turn is played simultaneously.

The game could be expanded with additional bosses and better animations, but since the main purpose of this project was to learn how to write scripts, I didn't spend too much time on the graphic and particle effects. However, if there's any interest, I'll go back and add something new :)

Feedback is welcome and will help me understand what I should improve as beginner. So, if you have any bugs, skill balance issues or more general suggestions, feel free to leave a comment!

Files

GW2D HTML.zip Play in browser
47 days ago
GW2D.zip 101 MB
48 days ago

Get GW2D - I am meta!

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