My second game in Unity.

This is a 2D shooter with top-down graphic, copied from a tutorial for beginners made by Sharped. However, since the original project had zombies (that I don't like) and some bloodsplat, I changed some asset and made my first "animation" for the enemy (just two sprites, with Photoshop, nothing fancy).

I also added a way to keep track of the player's top score, to make it slightly more replayable (if you want to reset the score, or completely remove the game, check the path "C:\Users\...\AppData\LocalLow\Urud" and remove the file .hid).


Assets

Player sprite and animation: Riley Gombart

Enemy sprite: Tatermand

Explosion animation: JROB774


Download

Download
Robozombie.zip 40 MB

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